2014 Blog Post!

This is it. The last Friday blog post of the year 2014! And what a good year it was. Most importantly, I joined the company.

Other than that historical landmark, there has been lots of coffee, sensible soccer, iteration, crazy ideas for games, iteration, bugs, fixes, more bugs, Raffaele joining, iteration, I brought my dog into the office that time, music, animations, dead plants, iteration, meetings, fastest aggressive optimizing, laughs, a bit of work and lots of Planet Quest!

2015 is set to be a big year for us and we can’t wait to share what we have planned, but before that we need to finish this sodding game!

Merry Christmas and a Happy new year from all of us at OutOfTheBit! 

Bloggy Blog

We celebrated early for the birth of little baby Jesus this week, and what better way than by playing good old christmas pool. The talk of the town has been who won the prestigious OutOfTheBit Pool Tournament, and I can officially say with pride that it was me, Simon. I won. I totally won, I beat everyone single handedly. Don’t ask the others, they are still recovering from the defeat, but take it from me, I won it alright!?

Planet Quest has got a new tutorial system that is looking good. We got some kids to try it out at a local school christmas fair, and other than their absolutely disgusting, crisp covered, icky-sticky hands mucking up all the iPads, they seemed to understand it well.

We are kind of looking on track to release in January, but I wouldn’t like to say what year. I’m working on more variations of the songs, so when we release there should be quite a bit of varied music, and not the same 4 songs our amazing beta testers are getting sick of.

Planet Quest Update Blog Post Thing!

We’ve been so busy with Planet Quest that we forgot to do last week’s blog post, soz for that.

But the busyness continues, and today we have submitted a big new version of PQ to our amazing testers which should be live on Monday. It’s got a lot more content now; Reggae, Drum ‘n’ Bass and Heavy Metal, new sounds, planets and better overall performance, we hope everyone testing likes it and can break it in new and exciting ways.

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The last few weeks have been spent thinking of fun achievements, working on variations for songs and tweaking other bits here and there. The game is really coming along, but we decided not to hold off releasing the game until January, this is a much more realistic target and will mean we ship a game that is not rushed and one that we are proud of.